"Shadowrun meets Stars Without Numbers"
The Game
Starships & Laserguns is a lore based Table Top Role Playing Game set in an expansive classical space opera.
The TTRPG (Table Top Role Playing Game) genre is primarily based on story telling. Starships and Laserguns offers a unique and expansive setting for the stories you craft.
The classical space opera genre has been heavily influenced over the years by works such as: Star Wars, Dune, The Expanse, Enders game and many others. If you're looking for a role playing game filled with everything from robot bounty hunters and alien crime lords to corporate espionage and under cover revolutionaries then Starships and Laserguns is the game for you.
Starships and Laserguns uses both a 2d10 system. The game also includes both a perks and skills system to offer further personalisation of your characters. The game is also class-free, meaning that you can build your characters however you feel without any restrictions from the class systems that limit other games.
The Lore
Starships & Laserguns is a lore based game, and as such has an expansive lore detailed in the lore book.
The lore for Starships and Laserguns takes place in a galaxy not dissimilar in size to our own. Once inhabited by a now extinct race of supremely advanced beings, the current citizens live under the one banner of the Alliance, a (mostly) fair, democratic system. With 9 races under one banner and full AI rights, things are sure to get interesting.
The universe of Starships and Laserguns and it's unique mechanics allow the game to be played how you want to play. Long story driven campaigns building to an epic conclusion or the tale of a simple starship and her crew's journey into the frontier, fraught with peril?
With Starships and Laserguns, the possibilities are endless.
With lore stretching far into the future and deep into the distant past, future expansions will look in greater depth at both, are the history books correct, and just who were these ancient aliens? More lore books will be released along with expansions for the core game play and the items available, each accurately attuned to a specific time period in the lore.
Interested?
If any of this sounds interesting, you can check out the current release versions of the books here.
"You're not a true explorer unless you've succumbed to the temptation of flying drunk with not a single authority vessel within a hundred lightyears from you" ~ Tommi Krupp
Development
Starships & Laserguns is being actively developed by Angel Dice Games
Angel Dice Games is a small development team with a passion for table top role playing games. We enjoy playing them and love the stories that they create. Starships and Laserguns is our first game.
The game is under constant development by Angel Dice and being actively play tested by a group who we work with on a weekly basis to gather feedback on balance and other issues with the game. This model allows us to experience the game first hand as both a player and game master, letting us iron out any flaws and ensure the game is evenly balanced in the process.
Support the project
Starships & Laserguns is crowd funded by some amazing people.
The crowdfunding for Starships & Laserguns has already helped the project massively, allowing us to commission artwork, saving the project during a computer failure and increasing productivity by allowing me to work away from home.
You can support Starships & Laserguns through our Patreon, or a one-time donation using the buttons. You can also support Starships & Laserguns by sharing the project or joining our discord server. Any support whatsoever is amazing! (Seriously you guys are awesome).
Give it A Go!
If you’re interested in giving the game a go, or just perusing the rules, take a look at the rulebooks!
Have any questions? Ask us at:
AngelDiceGames@gmail.com
"You could tell a lot about people by the way they carried themselves. Traders were usually amenable, they didn't spend long in the black, and it showed on their softer faces. Mercenaries tended to look the part, often with more than one blaster strapped to their side, they had hard faces and attitudes that radiated confidence. Cartographers were distinctive, we spent the most time in the black and it showed. We were explorers, adventurers, and we'd seen things. It took a certain type of personality to remain sane after so long alone. They were a superstitious, eccentric and often times down right crazy type and none of them remembered how to act around civilised society." ~ Valk'eura
Dice Engine
Dice Engine is a major part of how Starships and Laserguns, Guilded Seas, and Blades of Æther work. Each setting is an individual module for Dice Engine, which is the core rules. On it's own, Dice Engine is only half of a game, but it is the half that remains consistent between settings, while the individual setting modules contain all of the Lore, Items, Races, and Rules that might be applicable only to that setting. Angel Dice Games is creating the core Dice Engine rules, along side Starships and Laserguns, before moving on to Blades of Æther, and finally Guilded Seas. These other modules are games that take place in entirely different settings but keep much of what is familiar.
This means that players and game masters alike only need to learn one set of core rules, and anything that can work consistent across multiple settings will be in Dice Engine.
The best part of this system, is that it is plug-and-play. Any module that works with the Dice Engine system should work in conjunction with any other module. This means that if you want to run a game of space faring adventure with a side of magic and the arcane, you simply need to include the rules from Starships and Laserguns and Blades of Æther at the same time, and it will allow you to enchant your laser guns without issue!
Dice Engine will also include a full guide for Game Masters to create their own setting Modules should they chose to, with as many of the lessons we've learnt over the years of creating this game as possible. This will allow anyone to expand on the core framework we're making to make their own games. We believe that we don't know everything about creating the best possible games for your table, but we believe you do. So we want to build a framework for anyone to be able to expand upon.
Gilded seas
Blades OF Aether
Blades of Aether is a setting Module for Dice Engine focused on high fantasy and magic. Casting Spells, Swinging Swords, and Fighting dragons, Saving Princesses or Princes, if you swing that way.
This setting will be the next one written, with the first versions being worked on along side Starships and Laserguns.
Guilded Seas is a setting Module for Dice Engine focused on an Island Hopping adventure. Sail the high seas in the world of Adventuris, build your guild, explore forgotten islands in search of treasure and fight pirates for fame and fortune!
Guilded seas is coming… actually i’ve missed every deadline so far, so… coming eventually.
<Quote Comming Soon>
One Shot Systems
Starships and Laserguns, Blades of Æther, and Guilded Seas aren’t the only games we’re working on.
We’re tabletop roleplaying fans through and through and since sometimes things happen and sometimes games get cancelled, occasionally we also get the gang together and have free time. Whenever this happens, schenanigans ensue, and so do stupid ideas. As such, one of these is Silly Silly Snerrets. SSS is a very silly game where you play as a snerret, a small disaster of a creature. Snerrets are pests often found through out the setting of Starships and Laserguns, they’re chaotic little bastards who cause chaos and destruction wheever they get their little paws.
This One Page PDF details the complete rules for Silly Silly Snerrets, it’s a simple d6 roll under game and the stats even spell out the word Snerret! It’s a simple system designed for maximum chaos when sessions get cancelled but half the players are still there.