_______.___________. ___ .______ _______. __ __ __ .______ _______. / | | / \ | _ \ / || | | | | | | _ \ / | | (----`---| |----` / ^ \ | |_) | | (----`| |__| | | | | |_) | | (----` \ \ | | / /_\ \ | / \ \ | __ | | | | ___/ \ \ .----) | | | / _____ \ | |\ \----.----) | | | | | | | | | .----) | |_______/ |__| /__/ \__\ | _| `._____|_______/ |__| |__| |__| | _| |_______/ ___ .__ __. _______ / \ | \ | | | \ / ^ \ | \| | | .--. | / /_\ \ | . ` | | | | | / _____ \ | |\ | | '--' | /__/ \__\ |__| \__| |_______/ __ ___ _______. _______ .______ _______ __ __ .__ __. _______. | | / \ / || ____|| _ \ / _____|| | | | | \ | | / | | | / ^ \ | (----`| |__ | |_) | | | __ | | | | | \| | | (----` | | / /_\ \ \ \ | __| | / | | |_ | | | | | | . ` | \ \ | `----./ _____ \ .----) | | |____ | |\ \----.| |__| | | `--' | | |\ | .----) | |_______/__/ \__\ |_______/ |_______|| _| `._____| \______| \______/ |__| \__| |_______/ CHANGELOG Each version is listed bellow from 0.8.0 - Build 01 onwards. bellow each build, is the changes that have gone into that version of the game. Newer versions are listed at the top. [S&L 0.14.0 - Build 00 & DE 0.2.0 - Build 00] -Added new AI body section -Changed Water Bottle Stack to 6 -Reduced price of storage crates by a factor of 10 -Reworked bulk values and prices for Medical supplies and Repair supplies -Added Lighter item -Changed Vibrosense awareness perk's buff from +2 to +5 -Renamed the focus "Customs" to "Etiquette" -Changed how AI Upgrades work -Removed the Neon Hardlight AI bodies to coincide with new Upgrades -Added Get Down Mr President Perk -Removed reference to rating in Medigel and changed the bleeding reduction to 2 -Changed DV calculation to 5 + Endurance + Agility + Physical Armour -Removed references to Instant Kills in the buying HP section -Changed bleeding blast to give Bleeding:[2] instead of Bleeding:[3] -Reworked armour -Changed Light, Medium and Heavy armour to Reflex, Vanguard, Fortitude and Fortress armours -Slightly buffed shields -Added Armour Bulk Values -Added clarification to "Walking and Running" Movement type for distance and times for Walking, Running and Jogging -Added clarification that 1 speed characters may climb and swim without a movement speed (1/2 speed rounded up) -Expanded Movement action with additional clarifications under Actions section -Added Interrupt Actions -Added Bolt Interrupt Action -Minorly Reworded Evasion Dance and Martial Parry perks -Rewrote and expanded Electroshocked rules -Changed Bleed:[X] to be Xd4 instead of Xd6. This brings it in-line with the Burning condition. -Added Repair Downtime activity -Changed Armour Piercing to make things more likely to hit instead of ignoring EA -Rewrote Armor Types section to relfect new armours -Updated bullet parry to be more badass -Changed prone to not give disadvantage on weapons with the Light property -Updated the properties list for firearms -Added Area of Effect rules to Dice Engine -Changed Hold Actions to only cost 1x initiative cost instead of 2x -Replaced Bolt action with the Dodge action -Added Damage Instance clarification -Added some clarifications to the conditions section. -Added some new properties to explosive munitions -Added Lockpicks -Changed Lockpicking skill to allow Lockpick rating to be added -Second Blade now requires knives in all off hands (fixing a LaeKieDa' based exploit) -Clarified LaeKieDa' have 2 off hands -Replaced LaeKieDa' innate prone resistence with Better Balance I -Clarified only one shield works at a time -Changed LaeKieDa' to have base 2 speed to bring them in line with other races -Added a ruling that a character can only benefit from one EA/PA boosting item at a time -Added a ruling that a character can only benefit from one stim of each type at once -Changed initiative boosters to only trigger on initiative cost 3 or higher actions -Changed Power Walk to be free during character Creation -Changed Quick Step to be takable twice to reduce confusion and fix it stacking to +3 -Added Extended Checks rules -Changed CHS Frango to use munitions -Changed ARC Glacial to cost 1kCR -Added a Rarity section -Added Rarity values to all Weapons -Reworded the Health and Healing section to now allow characters with 0 stun to be effective and Overflow damage is now always 1 -Unconscious characters are now Incapacitated -Slightly reformatted all of the titles and sub titles -Updated Table of Contents pages to be functional -Changed Light step to not trigger any traps -Added Smart Auxiliary Boosters and Smart Circuit Re-Routers back to the game -Added Shotgun and Machine Gun Skills (down from Support's 50XP) -Added some new Sidearms VA-SA. Sparrow HB P3S HB P6M 8C //Thunder -Added some new Rifles 2F //Fundamental 1B //Lightning ARC Gyrostrike Beryl Gear Lock Kilo HB C23M AA Mark VII Coil BR HV Shocker -Added some new Marksman Rifles TAG-48-Far-Stalker CA Double Tap ARC Thunderstruck Amethyst VA-MM. Venator BM{R} -Added some new Heavy Weapons PR-81 MK VII PRA-40 MK LV PR-18 MK IX PRA-60 MK XVC CA Focused TB7 Blaze TB7 Scorch TB7 Incinerator HB HW6AL -Added some new Shotguns McA Rothesay McA Stewart McA William McA Hamilton ARC Thunderstruck Iolite -Added some new Machine Guns Gear Lock Mega Gear Lock Giga 0A //Alternating -Loose Slugs, Smart Slugs, Cartridges, and Vortex Rounds now stack to a max of 3 (down from 5) to make ammo boxes better -Made Frayans more acoholic -Added food rules -It now always costs 1 Initiative to cost between Sight and Vibrosense -Changed Natural Cwimmer and Natural Climber from "No longer half speed" to "equal to your normal speed" -Added prerequisites to Perceptive and Disability perks preventing AIs from taking them -Removed skin from Vythrinv -Added Thermal Binoculars -Added new Rockets -Updated Dice Engine's About Section to not be the same as S&L's -Removed First Aid focus due to confusion with Medicine -Fixed Ace in a Hole rules -Cryptic Grease won the Jenga tournament against Mystifying Lubricant [S&L 0.13.1 - Build 02 & DE 0.1.1 - Build 00] -Replaced "You're size" with "Your size" for AI's and Terrans -replaced accesible with accessible [S&L 0.13.1 - Build 01 & DE 0.1.1 - Build 00] -Fixed CHS Frango not using ammunition -Fixed McA BlackAdder not having a Heavy Attack value [S&L 0.13.1 - Build 01 & DE 0.1.1 - Build 00] -Changed AI body Res Values [S&L 0.13.1 - Build 00 & DE 0.1.1 - Build 00] -Added section describing Clothing and clarifying that it can be worn over armour -Rebalanced Clothing bulk values after testing -Added the LaeKieDa'Nii language Nu’VaeLaa -Added the Vythrinva language Kazumin -Added Armour slot to bulk making it it's own category -Moved all armour and EVA suits to the Armour slot -Repriced all Armour perks to 50 XP -Updated the Vythrinv to allow for Small, Medium or Large sizes. [S&L 0.13.0 - Build 02 & DE 0.1.0 - Build 01] -Removed references to Knowledge -Set starting stats to 0 for S&L to match Dice Engine -Replaced S&L's stats creation section for parity to Dice Engine [S&L 0.13.0 - Build 01 & DE 0.1.0 - Build 01] -Unremoved Second Blade -Hearded stray W's (again) -Clarified how 0 Res works -Fixed a few gramar issues [S&L 0.13.0 - Build 00 & DE 0.1.0 - Build 00] -Split S&L into Starships and Laserguns book and Dice Engine book. Changes for both books will all be listed here. -Changed the following XP prices for perks and skills: Martial Arts I - 25 Martial Arts II - 50 Martial Arts III - 100 Martial Arts IV - 250 Martial Arts V - 500 Martial Strike - 75 Martial Parry - 150 Martial Stance - 50, 100, 200 -The Second Blade Perk has been reduced to a +1 to your DV -All focuses have been repriced to cost a flat 50xp per level -Found and recovered the table for effects in Takedowns -Changed the Dex vs Int in Takedowns to Agi vs Int -Removed Knowledge Stats Entirely (now Int or Log) -Renamed Specialty's to Focuses -Added new Focuses -Increased Starting HP to 3 -Increased Starting Stun by 4 -Increased starting HP increase to 50xp -Rebalanced Starting Stat costs -Renamed Tasing/Tased to Electroshock -Moved to a Flat Damage system -Made incapacitated function without turns -Renamed the conditions Blind and Deaf to Blinded and Deafened respectively. This reduces confusion with Blind & Deaf perk -Removed a minor forewarning to the weapons page explaining the WIP nature of the encyclopaedia section -Reworked available combat actions to include new "attack types" instead of fire modes, combining Melee and firearms into a single system. This will also work for some spells in BoAE -Renamed Toss to Throw and reworked the section. -Rewrote Resilience to actually have proper rules -Added a Death Checks section -Reworded the entire HP & Stun section -Moved all HP, Stun, Res and Death rules into a new section called Health and Healing -Moved Degrees of Success to the Cyan section -Added a prone condition -Flak drop-off is now determined by a rating on the damage, allowing for tighter spread shotguns to have more range, and looser spread to have more damage -Rewrote grapple rules to be significantly less shit -Reworded downtime activities to now suggest working or relaxing for converting between XP and money -Reworked the takedown table for flat damage. Now doing 1 to 4 times the damage on a weapon or reducing a target to 0 HP/Res -Added a cyan section on Meet is Beat -Added a cyan section on Rounding up -Added a cyan section on Contested Rolls -Removed the optional tag for Ace in a Hole -Added new Tool skills -Added new Vehicle and Mount skills -Reworked Martial Arts perk to work with flat damage -Added new Martial Arts perks Grapple Expertise Martial Throw Counter Attack Meditive Recovery Sweeping Leg Technique -Added new Medic Perks Emergency Triage Improved First Aid Battlefield Transfusion Optimised Recovery Emergency Protocol Pain Resistance Techniques Overwatch Medic Emergency Resuscitation -Added new Surgeon Perks Field Surgeon Critical Care Endurance Booster -Added new Repair Technician Perks Tech Medic Enhanced Repair Kit Advanced Resilience Repair -Added New Slicer Perks Momentum Master Blunt Force Reckless Abandon Lethal Edge Shield Bash -Added new Movement Perks Untraceable Safe Landing Deadly Descent Fancy Footwork Better Balance I Better Balance II Pole Vault Evasion Dance Underfoot Evasion -Added new Gunslinging Perks Ricochet Shotgun Snap Aim Last Stand Gunslinger's Dodge First in the Chamber -Added new Gunplay Perks Humanoid Heat Sink Grazing Shotgun Bleeding Blast Stabiliser Kneecapper Last Bullet's Desperation Quick Adjust Stay Down! Ricochet Specialist -Added new Gun Kata Perks Create Opening Gun Fu Mastery The Best Offence Side-armed and Dangerous Bullet Parry -Removed Accurate Damage and Skilled Melee Attacker perks in an effort to make bonuses more dynamic -Removed Logically Minded perk as initiative is now based on Logic -Removed Improved Aim II as it is too strong in the new range system -Reworded Improved Aim perk to only work in optimal range, preventing it from removing the Aim-or-Move dilema -Renamed Shove perk to Boot and Blast -Renamed Gear Lock Midget to Gearlock Mini and removed old Gear Lock Mini as it was a clone of Gear Lock Micro -Added new Sidearms CA I-Beam 74 ARC Gyrostrike Amber -Added new Rifles CA I-Beam 75 ARC Gyrostrike Opal -Added new Marksman weapons CA I-Beam 76 ARC Gyrostrike Ruby -Added new Heavy Weapons TAG-23-Periapsis CA I-Beam 77 ARC Gyrostrike Lapis -Added new Support Weapons SR-88-Palisade ARC Gyrostrike Diamond ARC Gyrostrike Emerald -Added new Knives Tri-star Dagger 0E //Frostbite -Added new Swords 0B //Sabersonic -Added new Warhammers CA Clement CA Inclement -Added new Scythes Cryo Igniter McA Armstrong -Added new Spears CA Long Pike -Added new Axes ARC Glacial McA BlackAdder -Changed Plasma and Cryonic Melee weapons to use ammo on a hit -Added Different damage for throwing melee weapons -Added Attack types to Melee weapons giving them more versatility -Changed Axes, Spears, Scythes, and Hammers to have greater reach and optimal and sub-optimal ranges -Revisited armour PA and EA values -Added new 100 CR Heavy and Medium armour options to incentivise use at character creation -Removed Shield types and reverted to 1PA or 1EA shields -Added new Impulse Damage that increases over range -Added Vortex Rounds and Cryonics Canisters -Changed Flashbangs from Stun damage to Blind and Deafen characters -Expanded items tables Added Jetpacks Added Combat Stims Added Anti-Toxins Added Ammo Boxes Added Hover Sled Added Coffee Bean Bag Condensed Medigel and MediFoam Renamed Medikit to Medical Supplies to fit new generic naming scheme Renamed Repkit to Repair Supplies to fit new generic naming scheme -Added bulk rules -Added bulk values to all items -Removed Holsters -Reworked Magenta section tables to be expanded for additional clarity, and added dead rows to many for the same reason -Added new Races Vythrinv LaeKieDa' -Added underwater to enviroments section -Reworked Attacking section -Added Unarmed and Shove as default abilities -Added Initiative Damage -Added Jumping rules (including jump packs) -EA is now a flat damage reduction -Made a new Character Sheet [0.12.1 - Build 00] -Changed Complex actions to only take initiative equal to the DC, not twice. [0.12.0 - Build 01] -Finished writing the improving HP section [0.12.0 - Build 00] -Removed all Initiative perks except Logically Minded -Removed references to other Initiative perks in the Logically Minded perk -Removed the Levels section of the XP and Levels section -Renamed XP and Levels to Experience Points -Minor rewords to Experience Points section to node -Reworded Death Checks in the HP, Stun and Damage section -Added sections on Improving Knowledge and Improving Stun & HP -Reworded Vibrosense to be reduced by Damping and added a table with example materials and their damping rating -Added Vibration Awareness Perk -Renamed Perceptive perk catrgory to Perception -Renamed racial languages to their actual names instead of the name of the race that they originate from -Reworded Hp & Stun section under character Creation -Reworked AI body stats -Changed AI to use Resiliance (Res for short) instead of HP and Stun -Added AI section to end of the book -AI's get Upgrades -Added AI upgrades -Added Ra'avnii Sight Goggles -Added Optics for weapons -Removed Close Quarters Marksman perk -Added version lable to cover [0.11.1 - Build 01] -Solidified trickle down initiative system branch as new production branch -Slight rewords to healing items to remove references to turns -Removed references to turns in the cyan section -Removed references to turns in race descriptions -Fixed an issue where Dracons still had their speed listed as 8 meters if they didn't have the slow perk -Changed Slicer II perk from 1d4 damage over 1 per turn, to give the Bleeding:[1] condition. -Changed skilled Melee attacker to work on attacks that cost the full initiative cost instead of once per turn -Removed references to Turns in Shield Render -Removed reference to turns in quick step perks -Changed skilled ranged attacker to work on attacks that cost the full initiative cost instead of once per turn -Slight changes to Toxic and non-breathable enviroments to remove references to turns -Slight improvements to Zero G movement rules to remove references to turns -Miscellanious references to turns removed -Exitium brought back inline with other weapons - Now 3d10 damage and Focused Fire [0.11.0 - Build 03] -Removed SP from raising stats section -Changed SP to CR ration from 1:2 to 1:4 -Clarified that you cannot use the "Improving Stats" section in character creation -added an n to the word hand [0.11.0 - Build 02] -Removed SP price for Reactive perk [0.11.0 - Build 01] -Actually Removed Stat bonuses by race -Stopped Ennuans using stuff while flying -Added Rolled heights to the older races -Ra'avnii state they give SP for the blind perk in the Ra'avnii section -Added Natural Swimmer Perk -Fixed issues with Dart gun being wildly unbalanced because it was skipped in the last balance pass [0.11.0 - Build 00] -Changed level 0 SP from 500 ot 1,000 -Changed Quicketep prerequesite to exclude characters with the slow perk. -Lightweight now halves base carrying capacity -Lightweight removed prerequesites -Hauler now doubles your base carrying capacity -Added Heavyweight perk -Added Ennuan Race -Added Ra'avnii Race -Clarified that the blind perk still gives SP if given by the race -Added Zangen Race -Added Ship Spirits as a playable race -Advantage and Disadvantage now add die per level and can stack -Added senses section -Rebalanced explosives (less damage, more price) -Added new guns -Added Close Quarters Marksman perk -Reworded Deadly at a Distance, changing "critical hit" to "critical success" to be more accurate -Fully justified the Profficiencies section -Added smart guns and smart slugs -Added Smart Fire firing mode -Removed Background Section -Renamed "Skilled Ranged Attacker" perk to "Accurate Damage" -Renamed "Assasinate" perk to "Assasin" to avoid confusion with Assasinations -Added Transmission and Jamming Rules -Removed racial bonuses to stats -Made Stats into a point buy system -Made Knowledge into a point buy system -Added level 0 to the Levels table -Changed the X4 Beamer and Type 8 Autoblaster to Heavy weapons -Added Higher Gravity Environement -Added Leap action to combat actions -Added Movement section -Added JumpPacks to items -Condensed Pilot Voidcraft and Gunnery into 2 perks that can be taken multiple times instead of 10 seperate perks -Added a minor forewarning to the weapons page explaining the WIP nature of the encyclopaedia section [0.10.1 - Build 00] -Renamed General Knowledge to Base knowledge -Added Base knowledge to all kowledge rolls -Made it impossible to change base knowledge after character creation -Added Crime Knowledge focus -Added Underworld Knowledge focus -Added grammar to various sections where it was missing -Added a number of comments to the first chapter -Added "When to roll" subsection to the "Rolling Dice" section -Added Du'Lak artwork from Laulau and credited as Junior artist. -Added SRM-500 tazer to melee weapons -Added new cover art -Added backgrounds section -Added Environments section to "Rules of Play" -Minor edditing to the Perks section description -Made the dual wielding perk require a second action -Slicer perks now actually require weapns to do slashing damage -Changed Slicer I prerequisite to be any melee weapon skill -Shove perk now works on characters insted of creatures -Shove perk now only works on characters the same size class or smaller than you -Resilient perk description no longer cuts off mid sentence -Martial Parry prerequisite updated to reflect changes to Martial arts perks -Deadly at a Distance perk description eddited to be clearer -Changed perks with differing XP and SP prices to be listed as XP or SP instead of XP, SP -Scythe Fighting skill now requires an Agility of 1 or higher -Racial language skills are no longer called old languages -Reworded movement actions section to be clearer -Removed sprint and walk actions, simplified to run actions -Under Turns section changed example of sprint action to draw stowed weapon due to changes to movement actions -Fixed incorrect range examples in Ranged Attacks section -Included description of passive strength in tossing rules -Slightly reworded healing section -Minor reword to assassinations: Target must be unaware of the assasin instead of the assasin's Location and Intention. -Assasinations now use surprised DV -Assasinations now kill instantly on reducing to 0 HP -Fixes to dyslexia through out the book -Changed grappled to stop move actions instead of reducing speed to 0 -Incapacitated no longer sets speed to 0 as actions are prevented already -Incapacitated condition now makes characters unaware of the world around them. -AI's and Spirits now imune to poisoned -AI's and Spirits now susceptible to Tazed -Changed Voidcraft to act with a turn based cooldown instead of round based -Voidcraft now only manoeuvre 45 degrees per manoeuvre -Starship weapons are now all considdered short range class weapons -Reading the starship weapon attacks section no longer causes headaches -Fully justified some stray left justified text -Warp stabaliser rings state they do not come in rating one -Laser Cannons and Rail Cannons now have a short range -Herded stray W's -Quikpatches now take a simple action to apply to yourself, but a complex action to apply to others -TRM's can now clear tattoos -Minor rewording to MediKits and RepKits section. No functional changes -Updated timeline in The Setting section to reflect new lore changes -Removed duplicate items from Item tables -Added a few new items and combined Beer/Ale prices [0.10.0 - Build 01] -Renamed Death saves to Death checks to remove Dungeons and Dragons connections -Added deadly at a distance perk to make marksman rifles more likely to crit -Added a second dual wielding rank -Added Brutal swing perk -Removed the only mention of Bonus points in the level-up section [0.10.0 - Build 00] -Added Reloading section -Added Clips and Magazines section -Added a few darts for the dart gun and shrunk the table to match -Changed healing slightly, so that a MediKit can heal 2 HP per long rest on a successful check -Added a second Items table -Added descriptions for MediGel, MediFoam, Quikpatches, TRM's, Smart circuit Re-routers, Smart Auxiliary Boosters and MediKits/RepKits -Made AI Stun officially tracked per-body as part of the Artificial Resillience trait -Removed knowledge specific focuses -Made all knowledge focuses aplicable to each knowledge allowing for new roll calls from the Game Master -Added Knowledge Foci Specialisations -Noted the maximum cost of increasing a stat is 2,100 XP -Renamed "Persuasion" to "Convince" to avoid confusion for players coming from Dungeons and Dragons -Doubled the cost of the Pilot Voidcraft perks, changing the total cost of Rank V from 750 XP to 1,500 XP -Added Properties description section to the Munitions tables page -Herded stray W's from various pages. -Replaced "Persuasion" with "Convince" to get away from D&D 5e and the stigma it brings -Replaced "Intelligence" with "Logic" as it is more descriptive -Replaced "Wisdom" with "Intuition" as it makes more sense. -Made a new character sheet -Drastically reduced most weapon ranges -Added backpacks -Doubbled the price of Gunnery Perks, rating V now costs 650 XP -Added shield types descriptions -Added Round shields: all around basic shields -Added Bucklers: good against Melee but useless against Ranged -Added Kite Shields: Good all around, better against Ranged -Added Tower Shields: Excelent all around, but slow you and are easier to rend -Added Hardlight shields that can switch between the other shield types -Added Way of the Blaring Thruster perks -Added a new Martial Arts perk tree, which now goes to rating 5 -Changed Martial Strike I to Martial Strike and Removed Martial Strike II and Martial Strike III. Martial Strike now uses your Martial Arts Die as damage. -Rebalanced the Skilled Melee attacker and Skilled Ranged attacker perks. -Made racial languages half price at character creation for their specific races -Added some perks for Initiative -Changed Initiative to use Intuition instead of Agility -Added defensive stance and offensive stance perks -Added a shield rend action to attempt to briefly remove an opponents shield -Changed Pilot voidcraft to be based on Intuition instead of Dexterity [0.9.2 - Build 01] -Added 2 lines to the ship spirits section -Added a way for Full Auto to fire at multiple targets under Full Auto firing mode section -Removed artwork for legal reasons -Moved from Test Content to Preview Content -Renamed Litteracy section to Illiteracy for accuracy -Moved Munitions and Melee weapons to a sepearate doubble page spread -Changed the T7 Longblaster to stop using the Coil Rifle's Properties -Added Dart Gun -Added Dart munitions table and then ignored it -Added Slug Munitions table -Added Explosive, Toxic, Incediary, Tazing and Diffusion slugs -Removed Slug clips from Munitions table -Added a Magazine system to sliug weapons and property to match -Added the 1E //Life, a heavy sidearm -Added empty sections for some medical items as reminders to self -Added Critical Engineering to the Megacorp section [0.9.1 - Build 01] -Resillient reduced to once only and increased to 100xp -Added clarification to Second Blade perk, so it no longer adds to a character's Touch or Surprised DV -Added an acknowledgment for Mr Hex. -Added an acknowledgment for Lewis -Fixed Velvet and Polyester Soft mechs having the same stats -Added unresisted damage under the Physical Armour vs Energy Armour section -Made fall damage Unresisted -Made Axphyxiated damage Unresisted -Added snarky comment about Space Master title -Added advantage and disadvantage (that wasn't there before?) and changed the system to be more system consistent -Changed formatting around the Corporations section -Added list of Miscellanious items -Added Warp Stabiliser Rings [0.9.0 - Build 01] -Updated some formatting to remove rediculous spaces between words -Removed -2 on a Critical fail -Changed CE-05-Explorer from appearing twice, to CE-12-Gunship -Increased running costs of X4 beamer, and Z3 Chainlaser -Fixed missing table under Takedowns -Changed Paralyzed to use Surprised DC instead of giving advantage -Fixed various formatting -Renamed Slow Healing I and Improved Aim I to Slow Healing and Improved Aim [0.9.0 - Build 00] -Changed from Page Plus x9 to Affinity Publisher -Updated layout significantly -Fixed wording in the "Frayan" and "Full Auto:[X]" sections -Added "Corporations" section under "The Setting" -Created cover art -More thoroughly incorporated the colour themes of each section of the book -Gave AI Resistances and succeptabilities. -Changed Starships section to a Yellow colour -Increased Language XP Costs -Increast Profficiency and Expertiese costs -Changed Medium and Heavy armour to have disadvantages associated with their additional bulk -Changed HP from ([Level]*d6)+6 to [Level]+1 -Changed Stun from ([Level]*(d12+Endurance))+12 to 6+([Level]*d6)+Endurance -Changed Slow healing II from 1d12 -> 1d6 to 1d6 -> 1d4 -Added Martial Arts perk category -Added martial strike I perk: 1d4 Str based unarmed attack -Added martial strike II perk: 1d6 Str based unarmed attack -Added martial strike III perk: 1d8 Str based unarmed attack -Added martial parry perk: Attempt to reduce damage on a melee weapon attack -Changed shove perk from 1m to 3m -Officially added Grapple rules -Added shove as an alternative attack action for all characters -Changed Grenades to rolled damage -Added reaction checks to explosives to avoid some damage -Reworded the Resillient perk to backdate -Added Gunplay Perk category -Added Improved Aim I: +2 on an aim action (instead of +1) -Added Improved Aim II: remove range negatives if taking an aim action -Changed the CHS Point of no return's damage to be more inline with the Scythes, namely: the CHS Reaper. -Updated weapons Encyclopaedia entries to a single doubble page spread -Added shotgun firing mode -Added +1 bonus to hit with Single shot (this was previously missing) -Added bonus to hit on Full auto equal to a quater of the full auto modifier -Added Skilled Melee Attacker and Skilled Ranged Attacker perks to allow adding Strength/Agility or Dexterity to your damage roll -Added Shotgun firing mode -Added a pair of shotguns the SR-73-Defender and the SR-96-Fatality -Added Shotgun cartridges -Added thrown property to all knives and spears -Added description of Thrown property -Fixed range classes being backwards -Added section on which range class applies to which weapon in the Ranged Attacks section -Added Martial Stance Perk (100 XP) Adds flat bonus to DV whilst unarmoured. -Changed Second Blade to not work with Martial Stance to maintain balance consistency -Added Range Class and Firing Modes sections to weapons table so each ranged weapon is documented more thoroughly -Changed base DV to 8 instead of 10 -Rebalanced PA and EA given by each set of armour -Repriced all armour -Added Surprised Condition -Added Surprise Attacks and Ambushed to the Combat Rules section -Added Surprised and Touch DC -Updated Character sheet -Broke the digital character sheet -Created a google Sheets character Sheet -Updated and made Movement rules more clear [0.8.1 - Build 01] -Recoloured a number of pages to make Starship rules their own section -Fixed formatting in the "Starships" section -Added Pilot Voidcraft skill -Wrote starship rules -Added gunnery skill [0.8.0 - Build 02] -Removed Bonus actions in favour of a two-action simplified action economy -Added Conditions -Asphyxiated -Blind -Burning:[X] -Deaf -Grappled -Incapacitated -Nauseated -Paralyzed -Poisoned -Restrained -Tazed -Added WarAxes, which seem to have sliped past all prior game versions -Added common rolls section -Perception -Investigation -Pilot voidcraft [0.8.0 - Build 01] -Added Endurance Stat to stun and stun die -Added "Slow Healing I" & "Slow Healing II" negative perks -Added HEALING ITEMS section -Added Quik Patches -Added first aid kits -Changed Defence to DV, EA, and PA sections in the Character sheet -Added Height to Meta Info section of character sheet